About This Content Invisible, Inc. Contingency Plan is an expansion that extends the campaign time and adds new rewards and danger to the base game of Invisible Inc. Explore more strategies with four new Agents, two new starting programs, new weapons, items, and augments. Learn them well as the corporations have added a variety of new threats and challenges to test the Operator's skills in a lengthened campaign.Key FeaturesMore Starting Options: Four more Agents added to the roster bring some radical new potential to your teams along with two new starting programs.More Corporate Challenge: Every corporation has expanded their roster with both new units and abilities as well as more advanced versions of familiar guards.Lengthened Campaign: A complication in the middle of the campaign creates a new unique mission that adds new challenges and more time to develop your team.Deeper Endless: Missions can now go past difficulty 10 up to difficulty 20 to keep the pressure on as your agency powers up.Side Objectives: New situations will present themselves that will provide some rewards at the cost of some risk. 7aa9394dea Title: Invisible, Inc. Contingency PlanGenre: Action, Indie, StrategyDeveloper:Klei EntertainmentRelease Date: 12 Nov, 2015 Invisible, Inc. Contingency Plan Activation Code In short: The Contingency Plan DLC is not exactly a completely separate campaign\/story, but rather bolsters the original campaign and story, deepening it in every way. The only criticism that could be laid against it is that it feels like the original game should have featured this content from the start. But then again, doesn't that show that the DLC is worth it? In detail: The Contingency Plan DLC solidifies the already very good original game with new agents, new gear, new enemies, new devices\/elements during missions and one new original two-part mission. This new mission provides a new, interesting storyline and extends the length of the original campaign. In the original game, after your 3 day period is over, you have to do the final mission on day 4. Without spoiling too much, if you enable the Contingency Plan DLC, day 4 consists of the new mission, after which you have a new period of 3 days until you have to do the final mission. This new period has enhanced alarm penalties, stronger security measures and a new mandatory objective which adds to the regular mission objectives, making it more challenging. Last but not least, it is possible to uncover some secrets during some missions, which provide a more detailed back story to the characters, which is very interesting. In closing: Check out my review of the original Invisible Inc. for more information. This DLC is amazing because you can play the game without it. It's not like a lot of games nowdays that build upon the experience. This is exactly what you are paying for, extra contnet, not the rest of the game. Powered-up DLC, boosting all aspects of the original game.New items and programmes, new side objectives, new enemy types, 4 new unique agents.Campaign mode extended by 48 hours through new 0-hour objective.Corps are harder on you with new countermeasures, thus more challenge, drama, uneasy choices and devastating consequences. Must have.. Contingency Plan is a great purchase if you already enjoyed the base game and would like to expand on its experiences.Here are the tooltip details of what exactly the Contingency Plan DLC offers from the switchable settings menu:*WARNING: MAY CONTAIN MINOR SPOILERS AHEAD!*1. Extended Campaign: A new objective at the 0 hour will unlock an extra 48 hours campaign time with escalated difficulty.2. Extra Agents: Rush, Draco, Olivia, and Derek.Instantly Unlocked upon this DLC purchase. All four comes with their unique augments\/abilities. Also do take note that Olivia and Derek are the younger version of Central and Monst3r, respectively. As Olivia and Derek are not archive versions, it is entirely possible to play with them alongside Central and Monst3r.3. Extra Programs: Burst (Starting Program), Golem (Starting Program), Bless (Shop), Cycle (Shop), Aces (Shop).4. More Enemy Types: Pulse Drone, Siren 1.0, Flack Guard, FTM Router, Lvl 2 Elite Units.5. More Daemons: Castle, Shock, Chiton, Jolt, Echo, Portcullis.6. New Side Missions: Adds several optional tasks with various rewards that may show up during a mission. For example, there was a mission where I was tasked to capture a drone and bring it back to the transporter (elevator).7. More Endless: Difficulty continues to ramp after difficulty 10 up to 20.8. Endless Contingency Mission: A special objective at Day 4 adds new challenges to endless mode.EDITED: Additional Information.9. New Weapons (Shop): Thermal Disruptor, Mono Molecular Rail Gun.10. New Augments (Shop): Legerdermain Brain Chip, Kinesiology Brain Chip, Physiology Brain Chip, Cryptology Brain Chip, Reactive Moyomer, Gel Injectors, Pheromone Filter.11. Miscellaneous (Shop): Various Gadgets such as the EMP Pack, Buster Chip, Stim, and Paralyzer etc. now have a version IV, including the Neural \/ Volt Disruptor (Weapon).I do hope this review will allow you to make an informed purchasing decision!. Contingency is a nice little DLC that doesn't cost an arm and a leg. It installs seamlessly as part of the original Invisible game, so it shows that i have zero hours on it. My biggest complaint about Invisible (which I mentioned in my review) was that it was too short -- I completed the campaign in about 10 hours. This DLC rounds it off by increasing the game campaign clock plus it offers an enhanced version of "endless" mode as well, effectively making the Invisible universe sandbox-like. You can extend the original game time campaign and wIth the addition of new gadgets, weapons and more agents, the DLC is really worth the 6 bucks or so they're charging. If you like Invisible, please support the devs by getting this DLC too!8.0\/10. A fantastic addition to Invisible Inc. Four new characters, new programs, new items and weapons, new enemy types, and new side mission objectives really add to the variety of the base game. Plus the new mid campaign "boss" level is a fun decent challenge. Really great value at just $5. I only wish this DLC came out earlier as I'm nearly burnt out on the game after putting 100 hours into it already.There are however, a few negatives to point out about the DLC:- A lot of people complained that the base game was too short, and this DLC adds an additional 2 days to develop your squad. However, for me the 3 day time limit was perfect. It forced you to make difficult decisions about what to buy and who to upgrade. Thanks to the additional 2 days, in my first playthrough I had fully upgraded my 3 man squad and I breezed through the final missions with all the weaponry and gadgets I had found. I even had Nika wielding two Flurry guns. That was playing on Expert difficulty.- I don't like the level IV items that have been added to the game as they are single use only, needing charge packs to recharge them. Why would you buy a level IV Stim pack when the level III stim recharges after 4 turns? Unfortunately they start dominating the Nano fabricators after the first few days making it harder to find useful items.- Although they advertise 4 new characters, 2 of those are just archive versions of existing characters. At least Klei went to the effort of making them look different from the on file characters, but it still seems a little bit lazy.Despite a few gripes, this DLC is well worth buying if you enjoyed the base game.. I'm not sure this DLC is worth full price, but at 70% off it's a no-brainer. The content has the same level of polish you'd expect from the original characters and each of them is still totally unique.What this DLC does well is encourage a variety of playstyles and even introduce some new ones. Want to pickpocket and stealth your way past all the guards? Now you can do that. Want to kill some guards and get free agent upgrades for it? Then Shalem and Draco are your guys!Great expansion, decent price.. While the base game is excellent, the DLC has excellent ideas, but somehow compromises the perfect balance\/difficulty progression of the base game.The DLC adds interesting new mission objectives, a bunch of interesting characters and many new programs\/daemons\/items. My only problem is that the game is more random now. More daemons, items, etc. also means more variety. And more variety gets in the way of planning, because some items are OP, while some are basically useless. Augments for example: Some augments are useless (set Anarchy to 3) while others are insanely OP if you get the right combination (4 turn (iirc) cooldown cloak + gain 6 AP augmentation for example). But hey, lowering the difficulty and just having fun with more combos, new maps, new objectives, new enemies, and new chars is certainly great fun.Overall this is excellent new content. The base game however was perfect.
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